Kid Icarus Uprising
Kid Icarus Uprising
In less than a year, Nintendo has created heroes such as Mario and Link's presence in the 3DS have, be it through impressive original adventures like Super Mario Land excellent 3D or new versions, such as the Legend of Zelda: Ocarina of Time 3D. However, as good as a lot of these tracks waiting to try something completely new look on his laptop, Nintendo young. Intro: Kid Icarus Uprising.
Although technically 25, Icarus has a deductible not a new release of more than 20 years. His main character, the angel Pit, is actually best known for his role in the chaos that was exciting Super Smash Bros. Brawl. Study area is a new beginning for an unsung hero of the past was long, and marks another important milestone in the life of the 3DS. Even Nintendo fans and show your critics that your new laptop capable hosts some of the best content is pocket everywhere. Although they are not without some significant shortcomings, is a fantastic adventure uprising, forging a powerful new world for a franchise that many do not expect to see.
Developed by the creators of Super Smash Bros. Masahiro Sakurai and his team of Project Sora Kid Icarus Uprising is a shooter, the hybrid-rail segments contains the contents of the action of air and in the third person when he is down. The game retains these two very different concepts, and leads them both well. Pit squaring off with an attack from creatures as abnormal because they are threatened with fire and sky, while he makes his way to the top of each level. Following the example of other great titles such as Earth 3D and 3DS Resident Evil Revelations, maintains its concise survey concepts - most levels can be overcome in just 10 minutes, spread with several checkpoints. The game is aware of itself. It is assumed that the players are probably as many enemies as possible ruin, before rushing to an appointment or class.
Survey also shows your attention by your story immensely happy. Although technically against a variety of "end of the world" scenarios in the course of his campaign by 10 clock to give the heroes and villains without lifting jokes from each mission, sometimes discussing the legitimate points of the act or helpful advice - but on the whole set and personality to make funny jokes. This exchange may be some of the best moments of the game because the characters are not afraid to acknowledge what is at stake, the fight against the bosses, and extends to the attention of the players. Unfortunately, the conversation can often get in the way. It can be a good thing, and while references to Nintendogs and others from outside the box ", says a lot of fun, but also distract from the action.It is not uncommon to pay no attention to the debates and miss something important, or focus on them and suddenly attacked by missiles.
Although essentially the same goal - to kill something that moves - Rise of the game settings in the air and the earth are very different experiences, not only in concept but in control. In the air, players can control Pit and the physical location, but the actual pulse is determined automatically. While in the alley, the players can concentrate on shooting and maneuvering through the forces of evil. Although we have seen, other games do this, even Nintendo's Star have Fox series, engineers were able here to create an impressive sense of speed, then you combine that with some designs of the incredible variety and surprising the world. While the characters and creatures would not technically be as impressive as something like revelations from Capcom's artistic creativity of the uprising next 3D Mario Land is considered some of the best materials in 3DS seen so far.
The simplicity of the air segments will help tremendously. They keep the focus. Never try to do more than they should, and therefore are always impressive. On the floor and picked up a little more control. By default, the system requires the use of the button to move the circle pit, and the pencil so that not only move the intention, but also the camera. As you can imagine, a hand 3DS is not exactly comfortable. Credit for Project Sora uprising more options, configuration and control variables that are almost any other portable game. (Can support dual analog pad below each circle, which was not implemented) Gaucher's support is very comprehensive, and players can even have release the buttons, you use almost any item imaginable.
The only problem - the game is designed to be played with the stylus. The game requires such precision and quick setup. Although it is not so obvious in some of the designs on land-based material is a necessity. Dodging between the enemies, turn the camera and lens are skills that must operate continuously and simultaneously. And the most difficult challenges, the game is ruthless. Study design was a game that is great - and are essentially a control that works. But it's really enjoyable to play. Spend time thinking about where to go or how to get a laptop so the game can be played comfortably is to put absurd. And the game comes with support does not help much, because then the player is not only a flat surface is available, but one that is at a reasonable level.
Despite the frustrating control problems - could have an optional dual-analog stick control can be avoided - Uprising is still addicted. It is a testament to the vision of Sakurai and execution, it is an experience worth seeing again and again, even if no decent way of playing comfort. Not only is the center of his outstanding play in nuanced, complex and intuitive, but finds a way to surprise the players constantly, despite the strict (perhaps to a fault) to a basic formula of the air and land campaign, which differs from that rare. Even the characters and plot, with its strange turns and incessant cackling, charming and funny. This is the best way to describe the insurgency as a whole - is a great regret and due to his excesses, which also have their weaknesses.
Masahiro Sakurai could easily have created an experience worthy of a player's time and money, and has done for him. But it also has an ascending scale of difficulty that the players can be set manually between missions (hard difficulty simply by massively), except for the game of foreign exchange for the potential gain is the best bet booty fell harder villains.
Players can use this idea in a number of ways, pushed their comfort immediately or gradually improve the arsenal of the pit (the game has more than 100 weapons, which can have any number of benefits and raises, does offer infinite variations) to a level and beat back the challenge. Not only levels of the functional areas that are the hardest to reach levels of difficulty, not only have different prices, the more difficult, but it acquired its own lift system that offers all kinds of advantages to the player to purchase.And there are 360 of them to unlock it. Impressive does not even begin to describe the full amount of depth in this game
It is only the single-player that will directly connect to multiple players, like all weapons, and nearly all the powers available in the campaign are available to fight with or against your friends. Accommodates up to six copies of the survey, either locally or online, in two ways - from a free, all or team-based "approach vs. dark light. This works in two phases - a typical 3-on-3 game (albeit with a bar of the community health team) to allow for the transition to a kind of protection as a "VIP" at the end. A number of options, the time, frequency and cons points that can be adjusted, and the difficulty of the AI, which can be filled at your convenience.
There are some problems with the multiplayer concept. First, the dynamic multi-player combat tends to be much more chaotic and manic than the single-player game. Controls for the combat to accommodate this type of game Second, many of the steps are not so impressive. Some, however, stand out, including one that creates an environment (and the level of entertainment), which looked like a 3D representation of Super Smash Bros. on the level of final destination. Finally, raise images per second makes the struggle under the weight of several players. Get six players, some AI, will begin in a scenario with a large number of articles and intense action and the things that excited. Latency does not seem to be a problem in practice sessions, although the weight of a game to the public, which could change significantly.
Kid Icarus Uprising is a fantastic game full of action great, fantastic graphics and art design, incredible music (in fact one of the best of Nintendo), humorous dialogue and a solid game. However, it suffers from the same number of problems, including some of the controls very frustrating and difficult, a structure in fairly repetitive, the characters who talk too much and the action that sometimes overwhelms the relatively small screen of 3DS.
The most important thing to remember is that rising real strengths outweigh the weaknesses. The game is simply addictive, both to his arrest, quick action and its ability to repeated visits with scalable difficulty, to inspire the mentality of the bite-size and infinite amount of unlockable content. Kid Icarus Uprising is another stellar entry in the library more and more of 3DS. As Masahiro Sakurai Super Smash Bros. series, highlights not without its flaws - but you're too busy to be fun to notice.