Dead or Alive Dimensions
Dead or Alive Dimensions
Let's face it, there has been a while since we have a good game Dead or Alive (and no, the volleyball games do not count) was given. But Dead or Alive Dimensions marked the 15th Anniversary of the franchise, and debuted on a Nintendo. Fortunately for fans of the Domain of Anguish, developer Team Ninja game really be strengthened for this one.
If you are unfamiliar with the series, Dead or Alive will be a 3D fighting action mainly on 2D plan. The controls are easy to learn and easy. You can hit, kick guard or shooting, and linking these moves together (while holding different directions on the D-Pad) offers a variety of possible moves.
Of course, Dead or Alive is his main hook dosing. It takes a little finesse, but most can be addressed by the movements of the enemy. If it sounds a little daunting, do not worry, because the chronicle mode (Story mode DGD version) has an excellent job of showing them the ropes. Even if this is your first release DA, you are the chain and control at all times.
One of the best things about the DGD is the amount of things to do. There are many ways to play. Chronicle Mode worked for 15 years of tradition of the DA in a long history. Like most fighting games, the story is less coherent, but very funny, nerdy, and serves as an excellent introduction to all the colorful characters of DOA.
Other modes include standard fare fight as free play, Arcade Mode and Training Mode and Challenge labels, you can associate with a partner in real life or AI to defeat a powerful enemy.There's also a Survival mode where players compete against a steady stream of fighters to see how long it will take.
Of course, the real bread and butter of every fighting game in the multiplayer mode, the DGD and local online offers. Both work well, without noticeable delay, but it is disappointing that there is no support for download play (ie if you play with a friend, you both need their own copies).
My biggest problem is the DGD presentation. The game goes back and forth between character animation, and they stood still, while the audio continues. It is a stylistic choice, but it's pretty rude and just seems unfinished.
Furthermore, as in Super Street Fighter IV 3D, you can use the touch screen to select combo instead of pressing the appropriate chain of command. Although useful as a quick reference guide is not really useful for a fight. The layout and size of the keys, it is difficult to perform movements on the fly. My fingers are very small and it was difficult for me to choose these movements quickly and accurately, so that anyone with hands larger than normal is a godsend.
The 3D does not play an important role in the DGD, but it looks good. It is also fun, a ninja jumping hand to see you after your character wins a match. And as anyone who has played to expect a game of Team Ninja, the 3-dimension also adds to female body parts.
If you are a fan of the series, the DGD is a great addition and a funny tribute to the legacy of the franchise. But even if you are new to the series (or sex for that matter) are, this title is an excellent starting point. Use of cut scenes and a strange touch of clumsy side, it's a beautiful game and the pleasure that fight fans should have a point to make about the outcome.